The work was shared by Weta Digital, Industrial Light & Magic, Scanline VFX, and Luma Pictures, among others. For the epic story involving mythological caretakers of humanity, the VFX centered on beauty, invention, and destruction. For the exotic world building, spanning 7,000 years, the director was inspired by manga and the MCU legacy. Zhao also leaned on practical effects as much as possible while utilizing her reliance on long takes.
Oscar winner Chloé Zhao (“Nomadland”) brought her visually stunning aesthetic to the ambitious “Eternals,” breaking free from Marvel’s reliance on virtual green screens by shooting on location in the Canary Islands and Oxford and London, England.
'French Dispatch' and 'Last Night in Soho' Start to Lift Stagnant Specialty Box OfficeĮvery IndieWire TV Review from 2021 So Far, Ranked by Best to Worst Grade Who's Got the Heat in the Oscar Race? Critics Voting Offers Some Clues Lady Gaga Will Land a Best Actress Oscar Slot, Not for the Last Time - Here's Why Shot in Budapest, Jordan, United Arab Emirates, and Norway, the work is both epic and intimate, from the wind blown sand, to the raging sandstorms (done practically at the director’s request), to the flying insect-like ornithopters (requiring a special in-camera setup and backed by photoreal exteriors) to the iconic CG sandworms, which cause the entire desert to vibrate with the help of custom-built mechanics.
Marvel is more diverse and ambitious in Phase 4 with “Eternals” and “Shang-Chi and the Legend of the Ten Rings,” while Sony counters with its own darker, edgier Marvel property, “Venom: Let There Be Carnage.” There’s also the return of Neo (Keanu Reeves) in “The Matrix Resurrections,” and the video game heroics of Ryan Reynolds’ Guy in “Free Guy,” among other contenders.ĭNEG created spectacular VFX for the otherworldly “Dune” (overseen by two-time Oscar-winning production VFX supervisor Paul Lambert and Oscar-winning SFX supervisor Gerd Nefzer).
All up we feel this release is a solid update for you no matter which version of Visual Studio, and for all ways that you use Visual Assist. There are a plethora of bug fixes as well.
Our release notes contain full info, but some notable changes include support for the new External Include Directories property in Visual Studio, and updating the Code Inspection engine to LLVM/Clang version 12.0.1. This release, as a quality release, focuses on fixing bugs and adding changes for everyone. (We still support VS 2005!) That’s the focus for this version. However, not everyone upgrades to a new Visual Studio release immediately - in fact many people have very good reasons for staying on older versions for quite some time! - and we want to focus on providing what all our customers across many versions need. That early work on support for VS2022 means that when the official release of VS2022 is out, we’ll be able to ship official support very fast. Our last release, 2021.3, was mostly focused on supporting the upcoming Visual Studio 2022 Previews.
VAX uses a rolling release mechanism, so it will be a couple of weeks until VAX notifies you in-product and a couple more before it’s available on the Visual Studio store, but you can download Visual Assist 2021.4 today from our website. We are pleased to have just released Visual Assist 2021.4.